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Leaving this question here so other people can see it.

What do you suggest for situations where I want the photo mode to be active but I also want to use the camera for another transform?

(some people may miss p_photo_mode_active(time). I figure someone might open this page looking for that function)

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If you look at the changelog you'll notice that transform has been removed. This is because it didn't do what it was actually supposed to do.

The new clipboard copy outputs the camera transform so that it does the animation first, then reactivates photo_mode_active.

Without a suitable backdoor to the camera, the only way for me to control it is to apply the transform manually.

camera:
    # animation
    photo_mode_active
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Thank you for the answer!

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Hi. Great project, just a heads up for any other devs that adding the cute_photo_mode.rpy in my VN made all my backgrounds break, showing Image new_bg not found at the top. Would either have a black screen or white and grey tiled screen. Might just be for my project, but figured I'd mention it here.

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Make sure to turn on the camera perspective by applying the photo_mode_active transform to the camera as shown in the FAQ and How To Install. It's a 3D camera so it needs perspective to be turned on. There's a YT Shorts and the longer tutorial if you need it.

I don't have "new_bg" defined anywhere inside Photo Mode so that must be somewhere in your project.

Note that if you dont tag you backgrounds with "bg", the far transform won't be applied automatically and there will be no parallax unless you manually set the zpos yourself.

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This has only dropped for a couple days and I already have it setup on every single project I have, past and future. Very fun to use and definitely not for me to procrastinate from my actual work. It’s so easy to manipulate that I have actually used it to draft ATLs.

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heck. yeah. the all-bangers cuteshadow ren’py plugins continue i see