I tried using an emitter inside a screen and when I do that, the emitter works, but it seems to completely ignore the warmup_time parameter and always send particles in waves.
Is there a way to use the emitter inside a screen?
If you add PointEmitter directly to the screen it will mess up the animation since the screen will make a new PointEmitter every time it decides to update itself.
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Looks interesting. I was just looking for an alternative to ParticleBurst for new versions, so I hope it works well.
This is super cool!
I tried using an emitter inside a screen and when I do that, the emitter works, but it seems to completely ignore the warmup_time parameter and always send particles in waves.
Is there a way to use the emitter inside a screen?
Thank you for your amazing work!
Something like this should work
If you add PointEmitter directly to the screen it will mess up the animation since the screen will make a new PointEmitter every time it decides to update itself.
This worked indeed! I was being foolish :)
Thank you so much for both the assistance and for this cool library!
Question: Does this accept defined displayablea? So like, an image that uses atl?
yes!
thanks
It looks cool! I really like the point emitter in Light.vn and having an easier access to do the same thing in Ren’py is so nice.
okay i have no idea what i’m going to use this for but i’ve GOT to figure something out because it looks rad. ;D