A downloadable asset pack

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You can:

  • `sprite` - Use your own particle image. Any displayable.
  • `count` - Change the particle count.
  • `pos` - Move the particle origin source.
  • `radius` - Set the radius for how far the particles move from the origin.
  • `rotate` - Rotate the entire effect (degrees).
  • `slice` - Set an angle (degrees) for the particles to generate in (e.g. full circle or slice).
  • `speed' - Set the particle speed.
  • `warmup_time` - Stagger the particles so there is a cooldown period between each one showing up (If you set it to 0 they will all come out simultaneously and "pulse").

MIT License.

How to install

Everything you need is in the rpy file. Just put it in your /game folder.

How to use

image my_lovely_emitter = PointEmitter(sprite="eileen happy", ...)
show my_lovely_emitter with dissolve

Changelog

  • 9/1/25 - V1.1 - Released
  • n.d. - V1.2 - Supports negative speed
  • 2/17/25 - V1.2.1 - cute_particle_system_types removed because it was mistakenly added... (...too early ðŸ˜‰ðŸ¤«)
  • 2/17/25 - V1.2.2 - Changed the file example to use image definition rather than define
Updated 22 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorCuteShadow
GenreVisual Novel
TagsAsset Pack, Effects, Ren'Py, Shaders

Download

Download NowName your own price

Click download now to get access to the following files:

cute_point_emitter.rpy 7.3 kB

Comments

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(+1)

Question: Does this accept defined displayablea? So like, an image that uses atl?

yes!

(+1)

thanks

(+1)

It looks cool! I really like the point emitter in Light.vn and having an easier access to do the same thing in Ren’py is so nice.

(+2)

okay i have no idea what i’m going to use this for but i’ve GOT to figure something out because it looks rad. ;D